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Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Friday, October 20, 2023

Five Wounds: Video Trailer

Five Wounds Trailer from Jon Walker on Vimeo.

The video above is an extremely abstract trailer for my novel Five Wounds. It consists of a sequence of twenty short phrases, which are displayed via twenty successive screens. Each screen uses two colours, out of a total of five: one for the text, and one for the background. In the book, and thus in the trailer, each of these five colours represents one of the five protagonists: blue for Gabriella; red for Cur; black for Cuckoo; silver for Magpie; gold for Crow. 

Amateur statisticians may note when viewing these screens that the entire sequence represents every single possible combination of two of the five colours (excluding those combinations in which the same colour appears twice). The first few screens run through these combinations according to the order that they appear in the Five Wounds hand, after which the sequence progresses systematically. The lettering on each successive screen is in the same colour that appeared as the background in the previous screen. The logic of this progression is therefore not entirely dissimilar to the terza rima rhyme scheme used by Dante, which I described in a previous post. 

The entire sequence of twenty screens is as follows: 

1. Blue text on a red background: Get out while you still can. 

2. Red on black: Don’t turn back. 

3. Black on silver: You have to choose. 

4. Silver on gold: Don’t move. 

5. Gold on blue: You can’t win. 

6. Blue on black: Run faster. 

7. Black on red: I can’t keep up. 

8. Red on blue: He’s right behind you. 

9. Blue on silver: I don’t understand. 

10. Silver on red: It’s your funeral. 

11. Red on gold: It’s eating me up. 

12. Gold on silver: I’m not your friend. 

13. Silver on blue: Cut it off. 

14. Blue on gold: I’m not like you. 

15. Gold on red: Give up. 

16. Red on silver: Dust to dust. 

17. Silver on black: No-one will help you. 

18. Black on gold: I’m not afraid. 

19. Gold on black: Don’t scream. 

20. Black on blue: Bet everything. 

These short phrases - mottos or slogans - are rather banal when taken individually, since they are entirely without narrative context here, and they also use a restricted vocabulary, which is deliberately inexpressive. Individually, they are flat and affectless; but collectively they should give a sense of increasing menace and claustrophobia. This echoes the style of the book, which similarly lapses into flat, affectless tones during the most violent or disturbing episodes. 

The sequence itself is also a coded message. Each screen represents one of the five protagonists 'talking' to one of the other five, and, in doing so, revealing the way in which they understand their relationship to that other person. So the first screen, which says 'Get out while you still can', in blue letters on a red background, represents Gabriella talking to Cur; the second screen, 'Don't turn back', in red letters on a black background, represents Cur talking to Cuckoo; and so on, until the final screen, 'Bet everything', in black letters on a blue background, which represents Cuckoo talking to Gabriella. Like the heraldic coats-of-arms at the beginning of Five Wounds, the sequence is therefore a coded map of the book's contents. 

The schematic nature of this exercise caused some problems. The sequence is in part derived from heraldry, but it ignores the heraldic 'rule of tincture', which forbids placing, for example, gold against silver, because with this and similar combinations it is difficult to distinguish the foreground from the background. However, since the sequence here must by definition include every possible combination of two of the five colours, it follows that it must break this rule. Moreover, the cross-hatched patterns under the pigments sometimes 'interfere' with the letter forms, making it difficult to read the text. The (imperfect) solution to this problem was to display the text for each screen in two states: first in empty white, with the letters reversed-out, and then in the relevant tincture, on the theory that at least one of these two states would be legible. It's not perfect, aesthetically, because of the legibility issue (compounded in this version by a noticeable image deterioration). 

Nonetheless, the sequence gives a flavour of Five Wounds, which also includes puzzles, riddles and allusions. Both the trailer and the book use text visually, as an element in the design, and both are structured according to hidden principles. But the trailer probably works better as commentary for those who have already seen the book than as an introduction for neophytes. 

[Video credits: Painted textures by Dan Hallett; video created by Sarah Lyttle and Adam Hinshaw; concept and art direction by Jonathan Walker. Thanks to Peter Newman for permission to use an edited extract of one of his compositions as the soundtrack.]

Monday, May 27, 2013

Article in 'Visual Communication'

The latest issue of the journal Visual Communication (May 2013) has an article I wrote on the design of Five Wounds. Best accessed via a university library subscription.

Monday, October 29, 2012

Most Print Books are Ugly

In the endless debate over e-books, one of the principal reasons for defending the older, analogue model of publishing has been the fetishisation of the book as an object (I'm not using 'fetishisation' perjoratively here: I'm a fan of fetishisation). But the fact is that the vast majority of printed books are not desirable objects. The vast majority of printed books are incredibly ugly. They're printed on cheap paper, which begins to yellow very quickly; they're poorly bound, and begin to fall apart very quickly; they're poorly typeset, with inadequate margins; and they're shoddily packaged, with covers that date very quickly.

I do not conclude from this that e-books are better than traditional paperbacks: no design whatsoever is not superior to poor design. My conclusions are instead similar to those of Richard Nash, former Head of Soft Skull Press, interviewed at The Boston Review:

I’m tremendously optimistic about the future of the book as an object. I think the worst years of the book as an object have been the last 50 years. 

Interviewer: Why? 

When I started at Soft Skull in 2001 we were printing on 55-pound paper. By 2005, we were typically printing on 50-pound paper. By 2008, half our books were on 45-pound groundwood. And that’s because our print runs were going down. And even with publishers whose print runs weren’t going down, they were trying to save money. Because when the book’s primary purpose was not to be an object, but rather to be a mass-produced item for sale in big-box retail, then there’s going to be downward pressure on costs. And so what we have witnessed over the last 50 years is the progressive shittification of the book as an object—a process that is not external to publishing as it was practiced over the last 100 years, but has in fact been at its fore. 

If you’ve got a manufacturing supply chain, then the dictates of manufacturing are going to be the ones that drive the business. And there’s certainly going to be some ad hoc occasional efforts not to do that: certain independent publishers will try to focus on quality, and certain individual books from other publishers might be tarted up for one reason or another, for marketing purposes. But those are the exceptions. Basically, when you’ve got an industry that is pushing out $25 billion worth of physical products into a supply chain, the vast majority of businesses are going to try to cut costs and increase revenues. And the simplest way to cut costs is going to be on the production side. So if the core of the business is no longer a supply chain, but rather the orchestration of writing and reading communities, the book is freed of its obligation to be the sole means for the broad mass dissemination of the word, and instead become a thing where the intrinsic qualities of the book itself can be explored. 

I believe in the importance of book design to the reading experience. In its current form, the e-book entirely nullifies the existence of design, and wiping out centuries of accumulated wisdom on how to improve the reading experience at a stroke hardly seems worthy of celebration. But equally I feel little nostalgia for the cheap, smelly, decaying paperback editions I grew up with.

I think the role of printed books in the future will be similar to the role of vinyl in the current music industry. And if that means better designed and better produced books, but in much smaller quantities, and at a higher price, well, so be it.

For my next book, I anticipate preparing a 'generic' electronic edition, which adapts the contents to the limitations of e-book format (since it's foolish to pretend that e-books don't exist); and a printed version with a more elaborate and nuanced design. The word count will be exactly the same, but the presentation will be quite different. Such distinctions seem a necessary evil, since failing to accomodate the electronic version to the limitations of the software in e-readers could have unforeseen consequences, and (in a book in which design is an important element) could in fact render parts of the work utterly incomprehensible if said design elements are simply automatically 'stripped' by the e-reader. Authors have to intervene in this process, not leave it to the software designers.

Or maybe my sense of the limitations of e-readers is inaccurate (I don't own one). Has anyone read, for example, House of Leaves on an e-reader? What kind of experience was it?

[N.B. I found the Nash interview here.]

Saturday, August 27, 2011

Interview with Zoe Sadokierski

A nice interview with Zoe (the designer of Five Wounds) about her work on two recent short-story anthologies has been posted at Allen & Unwin's Tumblr. Here's an excerpt:

The initial direction was clear in terms of what kind of mood needed to be communicated, but initially we were going to use another illustrator whose work was much more linear in style. It was a collaborative process to get to the rich, layered illustrations these covers ended up with. Designers call this the ‘rebriefing’ process; over the course of a project, you need to keep re-looking at the brief and reassessing how to keep all parties (publishing, marketing, sales, the authors) happy. Sometimes this means stopping, reflecting, and changing tack.

Thursday, July 21, 2011

Guest Post at Spike Magazine

Spike Magazine in the UK have now published a guest post I wrote for them on the design of Five Wounds. Below is an extract:

Imagine that the appearance of a book is part of the story it tells, as if it was an artefact created by the imaginary civilisation it describes. Book design becomes an aspect of what the science-fiction community calls ‘world-building’, and as such it applies the principle of ‘Show, don’t tell’ to the surface of the page itself. My fantasy novel Five Wounds uses design in exactly this way.

Thanks to Jason Weaver of Spike for arranging this.

Thursday, May 12, 2011

Guest Post at The Spectator Book Blog

I have a guest post up at The Spectator book blog, which is about the influence of the King James Bible (published 400 years ago this month) on the design of Five Wounds

Here's an extract: 

 The modern paperback is not a natural object. The advent of e-books has made this painfully obvious. In the current state of confusion as to what a book is or should be, it might be an opportune moment to review the sacred prehistory of the novel. Five Wounds reaffirms the relevance of the King James Bible to modern storytelling, but it also draws on medieval traditions that were erased in 1611, just as the novel erased its own sacred origins.

Tuesday, May 10, 2011

Five Wounds: Discussion at 'Caustic Cover Critic'

James Morrison of the book design blog Caustic Cover Critic (he is also the publisher of Whisky Priest Books) has posted a short discussion of Five Wounds, including some photos of page layouts. Have a look!

Friday, May 6, 2011

The Influence of Comic Books on Five Wounds

A short article I wrote on this topic has now been posted at the Shelf Abuse site. Thanks to Carl Doherty for arranging this. An extract is below:

Long decried as reductive and simplistic, comic books are actually, as Douglas Wolk has recently suggested, a vehicle peculiarly suited to allegory: that is, to the representation of abstract ideas through narrative. Wolk argues that superhero comics in particular ‘provide bold metaphors for discussing ideas or reifying abstractions into narrative fiction. They’re the closest thing that exists right now to the “novel of ideas.”’ (Wolk, Reading Comics, p. 92) All superhero characters and plots are, in some sense, allegorical, but this in no way detracts from their integrity as stories.

Monday, December 6, 2010

Typographic Design in Jean-Luc Godard's Films



The talk above is by Laura Forde. For more on the same topic, see this blog post by Andrea Hyde.

I have been watching the Godard films under discussion recently as part of the preparation / research for a new graphic project I am working on with Dan Hallett.



Thursday, November 25, 2010

'Tree of Codes' by Jonathan Safran Foer


Tree of Codes
is Jonathan Safran Foer's new book, which is a 'treated' edition of The Street of Crocodiles by Bruno Schulz, in the spirit of Tom Phillips' A Humument. It is published by Visual Editions. There's a good interview with Safran Foer in the NYT (extract below).

Q.Where did this strong affinity for graphic design come from?

A.Where would the lack of interest in design come from? Why wouldn’t — how couldn’t — an author care about how his or her books look? I’ve never met an artist who wasn’t interested in the visual arts, yet we’ve drawn a deep line in the sand around what we consider the novel to be, and what we’re supposed to care about. So we’re in the strange position of having much to say about what hangs on gallery walls and little about what hangs on the pages of our books. Literature doesn’t need a visual component — my favorite books are all black words on white pages — but it would be well served to lower the drawbridge
.

Monday, November 22, 2010

Podcast on the Design of Five Wounds

The podcast of my talk on the design of Five Wounds, originally delivered to the Centre for the Book at Monash University on 20 Oct., is now available to download if anyone wants to listen to it at home. Alternatively, I have also uploaded and embedded the audio below.




The original talk was of course accompanied by illustrations. I have posted the most important of these below. The numerical headings are time cues, which refer to the point in the audio file at which I discuss the image in question. Anyone who wants to get a sense of what the book looks like before listening to the talk can check out these short videos, in which I flip through a copy and explain the various elements.

4:55: Freud Caricature

Freud Caraicature: What's On a Man's Mind


6:40 : Synaesthetic Paradise Diptych [I can't get this double image to work in the audio, and I waste a couple of minutes fiddling about with it]:

Synaesthetic Paradise (left panel)

Synaesthetic Paradise (right panel)


10:55: Plate 6: Cuckoo's reflection.

Plate 6: Cuckoo's reflection


12:00: Alternative Representation of Cuckoo's Face

Annotation


13:50: Gabriella's Shield

Gabriella's Coat-of-Arms


13:57: Magpie's Shield

Magpie's Coat-of-Arms


15:00: Heraldry Sketches

Heraldry Sketches for Five Wounds 1


15:15: Heraldry Grid

Grid of Index Shields for Five Wounds (draft)


15:40: Sample Page Layout [see also 18:30 for discussion of the illustration included within this sample page]

Five Wounds Sample Layout (right)


17:00: Running Head [N.B. The pages above and below are two sides of the same layout, and thus the running head below serves as a title card for the illustration on the page above.]

Five Wounds Sample Layout (left)


24:55: Geneva Bible Page Layout (1560)

1560 Geneva Bible


25:00: King James Bible Page Layout (1611)

1611 King James Bible


25:30: Modern Bible Page Layout

Modern Red Letter Bible


40:00: Plate 15: Cut me

Plate 15: Cut me

[All illustrations except the Freud caricature, the heraldry sketches and the page layouts are by Dan Hallett.]

Tuesday, October 12, 2010

Seminar at Monash University on 20 Oct.

Cover image for Five Wounds

Next week I shall be giving a talk sponsored by the Centre for the Book at Monash University on the design of Five Wounds. The talk will discuss in more detail some of the issues introduced in these videos, and will also explain the ways in which Five Wounds draws upon the history of the printed Bible.

Details are below:

Wednesday 20 October 2010
5.45 – 7.15 pm

McArthur Gallery, State Library of Victoria, Swanston Street, Melbourne CBD

(Directions to the McArthur Gallery at the SLV: walk through main ground-floor reading room, take the stairs adjacent to central lifts to Cowen Painting Gallery [level 2A], walk straight across into the Redmond Barry Reading room, then look right for the double glass doors "Maps, Rare Books etc." If any problems, ask staff on the main reference desk)


Attendance is free and everyone is welcome.

Saturday, October 9, 2010

Tristram Shandy by Visual Editions

VE1 Tristram Shandy from Visual Editions on Vimeo.

Visual Editions manifesto:

We think that books should be as visually interesting as the stories they tell; with the visual feeding into and adding to the storytelling as much as the words on the page. We call it visual writing. And our strap line is “Great looking stories.”

Saturday, November 7, 2009

Zoë Sadokierski

Last year I met Zoë Sadokierski to discuss how the illustrations and design of my first book, Pistols! Treason! Murder!, might relate to Zoë's research for her Ph.D. thesis. Zoë is also a freelance book designer. In particular, she has worked on several titles in Allen & Unwin's new graphic novel imprint, notably Nikki Greenberg's adapation of The Great Gatsby. It was through Zoë that I first met Erica Wagner, the publisher at Allen & Unwin who eventally bought my novel Five Wounds, on which Zoe is - of course - the designer.

On her blog, Zoë explains that:

Books that use graphic elements as a literary device are not a new phenomenon: ... In fact, it could be easily argued that historically, books have been more heavily illustrated than they are today. However, these illustrations have generally been decorative embellishments, rather than conscious interruptions, to the written text. By contrast, Zoë is interested in books that use photographs, illustrations, diagrams, experimental typography. .... in a manner intrinsic to the writing; where the visual does something more than simply reflecting the text.

How does the use of graphic elements affect book production? Zoë explains:

There are designers who write, just as there are writers who design and illustrate. Generally, these people are the exception to the rule rather than the norm. I don’t think merging the two disciplines is a realistic future. I think it’s collaboration. To explore this narrative style in a way that won’t render it a passing trend, writers and book composers (to borrow El Lissitzky’s term) need to reconsider their relationships.

If it’s appropriate for a novel to include graphic elements for narrative, rather than decorative purposes, the writer and the book composer must consider the book’s graphic elements from the initial stages of the process, rather than cake decorating a manuscript once it has cooled. In the tradition of literary pairings from Roald Dahl and Quentin Blake to Hunter S. Thompson and Ralph Steadman, I think writers and book composers need to develop closer working relationships; they need to understand the way each other work and think. It’s something that graphic novel writers and illustrators do well.


Parenthetically, it is deeply dispiriting that the area of publishing where a total absence of 'closer working relationships' is most glaringly apparent is that of mainstream photography books, where the authors of forewords and introductions often make no reference whatsoever to the images contained within, or, if they do so, discuss them in a manner so crude and reductive that one wishes they had kept silent (some negative examples are discussed here). This is a problem with the incompetent incorporation of text into a predominatly visual presentation rather than the other way around; but the consequences of this failure to conceptualise (that is: to design) the entire book as an integrated whole are even more catastrophic.