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Showing posts with label Cuckoo. Show all posts
Showing posts with label Cuckoo. Show all posts

Friday, October 20, 2023

Five Wounds: Video Trailer

Five Wounds Trailer from Jon Walker on Vimeo.

The video above is an extremely abstract trailer for my novel Five Wounds. It consists of a sequence of twenty short phrases, which are displayed via twenty successive screens. Each screen uses two colours, out of a total of five: one for the text, and one for the background. In the book, and thus in the trailer, each of these five colours represents one of the five protagonists: blue for Gabriella; red for Cur; black for Cuckoo; silver for Magpie; gold for Crow. 

Amateur statisticians may note when viewing these screens that the entire sequence represents every single possible combination of two of the five colours (excluding those combinations in which the same colour appears twice). The first few screens run through these combinations according to the order that they appear in the Five Wounds hand, after which the sequence progresses systematically. The lettering on each successive screen is in the same colour that appeared as the background in the previous screen. The logic of this progression is therefore not entirely dissimilar to the terza rima rhyme scheme used by Dante, which I described in a previous post. 

The entire sequence of twenty screens is as follows: 

1. Blue text on a red background: Get out while you still can. 

2. Red on black: Don’t turn back. 

3. Black on silver: You have to choose. 

4. Silver on gold: Don’t move. 

5. Gold on blue: You can’t win. 

6. Blue on black: Run faster. 

7. Black on red: I can’t keep up. 

8. Red on blue: He’s right behind you. 

9. Blue on silver: I don’t understand. 

10. Silver on red: It’s your funeral. 

11. Red on gold: It’s eating me up. 

12. Gold on silver: I’m not your friend. 

13. Silver on blue: Cut it off. 

14. Blue on gold: I’m not like you. 

15. Gold on red: Give up. 

16. Red on silver: Dust to dust. 

17. Silver on black: No-one will help you. 

18. Black on gold: I’m not afraid. 

19. Gold on black: Don’t scream. 

20. Black on blue: Bet everything. 

These short phrases - mottos or slogans - are rather banal when taken individually, since they are entirely without narrative context here, and they also use a restricted vocabulary, which is deliberately inexpressive. Individually, they are flat and affectless; but collectively they should give a sense of increasing menace and claustrophobia. This echoes the style of the book, which similarly lapses into flat, affectless tones during the most violent or disturbing episodes. 

The sequence itself is also a coded message. Each screen represents one of the five protagonists 'talking' to one of the other five, and, in doing so, revealing the way in which they understand their relationship to that other person. So the first screen, which says 'Get out while you still can', in blue letters on a red background, represents Gabriella talking to Cur; the second screen, 'Don't turn back', in red letters on a black background, represents Cur talking to Cuckoo; and so on, until the final screen, 'Bet everything', in black letters on a blue background, which represents Cuckoo talking to Gabriella. Like the heraldic coats-of-arms at the beginning of Five Wounds, the sequence is therefore a coded map of the book's contents. 

The schematic nature of this exercise caused some problems. The sequence is in part derived from heraldry, but it ignores the heraldic 'rule of tincture', which forbids placing, for example, gold against silver, because with this and similar combinations it is difficult to distinguish the foreground from the background. However, since the sequence here must by definition include every possible combination of two of the five colours, it follows that it must break this rule. Moreover, the cross-hatched patterns under the pigments sometimes 'interfere' with the letter forms, making it difficult to read the text. The (imperfect) solution to this problem was to display the text for each screen in two states: first in empty white, with the letters reversed-out, and then in the relevant tincture, on the theory that at least one of these two states would be legible. It's not perfect, aesthetically, because of the legibility issue (compounded in this version by a noticeable image deterioration). 

Nonetheless, the sequence gives a flavour of Five Wounds, which also includes puzzles, riddles and allusions. Both the trailer and the book use text visually, as an element in the design, and both are structured according to hidden principles. But the trailer probably works better as commentary for those who have already seen the book than as an introduction for neophytes. 

[Video credits: Painted textures by Dan Hallett; video created by Sarah Lyttle and Adam Hinshaw; concept and art direction by Jonathan Walker. Thanks to Peter Newman for permission to use an edited extract of one of his compositions as the soundtrack.]

Five Wounds: The Art of Grief

[N. B. When I originally wrote this post, the essay referred to below was available online, but I have since removed it.]

Five Wounds is a parable as well as a fairy tale. Throughout, it refers to an invisible, suppressed source: ‘The Art of Grief', an abandoned essay on the deaths of my parents, but this essay is never acknowledged directly within the novel.

‘The Art of Grief’ is a key, which unlocks hidden meanings in Five Wounds. However, the relationship between the two texts is more complex than that of a riddle to its solution or a joke to its punch line, because Five Wounds has an independent life of its own. Its characters act according to their own natures, and make their own choices. They are not mere ciphers, condemned to act out episodes of my biography in a disguised, pathological form. The characters may be fantastic, but they are real within their own world, even when they unknowingly refer to events beyond its borders. 

In this case, then, one text does not solve the other. Rather, Five Wounds places stolen fragments of ‘The Art of Grief’ in a new setting, which transforms their meaning, as the Venetians studded the façade of the church of San Marco with pieces of marble looted from Constantinople. Here, however, the arrangement is reversed. It is not the loot that shines brightly, but the container, within which the quotations are safely hidden away, like bones in a reliquary.

Five Wounds: Card Games, Part 2

Cuckoo the trickster

 

[Discussion continues from the previous post:]

One of the protagonists of Five Wounds is a card player: Cuckoo (above). In a crucial chapter of the book, he explains his theory about the iconography of a specific card in the Tarot pack: trump number 1, ‘The Bagatto’, a name of uncertain origin which is usually (mis)translated into English as ‘The Magician’. The Bagatto, almost uniquely, also has a recurrent and unusual role in game play, in that it is a card to which a high number of points are assigned in the count at the end of each hand, even though it is the lowest ranking Trump card. Cuckoo has a theory on how this role might, pace Michael Dummett, relate to the card’s name and iconography, a theory that is (as far as I know) original, i.e. I’m pretty sure that I invented it. You’ll have to read the novel to find out more, but in that context the point of the digression is that Cuckoo’s theory about the Bagatto offers a commentary on his relationship with his wife Gabriella, to whom he is speaking.

In the early versions of Five Wounds, I specified Cuckoo’s favourite card game as Mitigati, and I described the basic structure of its rules. Mitigati is a Piedmontese game played with a Tarot pack, the rules of which were first described in print by Dummett. Mitigati shares with many other Italian card games a fiendishly elegant scoring structure, in which players are assigned a score at the end of each hand in terms of their deviation from a mathematically average performance. In Mitigati, there are 129 points at stake in each hand, which means that, since there are always three players, the average score for each player in each hand is 43.

How does this work? Let's consider a hypothetical hand, in which player 1 wins cards that add up to 73 points, and player 2 gains an exactly average total of 43; by definition, player 3 must therefore have gained 13 points. The three scores for that hand are then calculated by subtracting 43 from the number of points gained by each player, so that player 1 scores + 30, player 2 scores 0, and player 3 scores – 30. If you add these three scores together, you will always, and again by definition, get a total of 0.

Let’s say that our three players then play a second hand, in which player 1 gains 53 points, player 2 also gains 53 points, and player 3, again unlucky, gains only 23 points. The score for that hand will thus be + 10 for player 1, + 10 for player 2, and – 20 for player 3. These individual scores are now added to those from the first hand to yield the running, cumulative total: player 1 has + 40, player 2 has + 10, and player 3 has – 50. Note that this running total again, by definition, must add up to 0.

The extraordinary elegance (or rigor) of this system is now revealed. The running total continues to indicate the player’s deviation from an exactly average performance, and it does so in the precise ratios in which players will settle their debts at the end of play, since before commencing play, a fixed monetary value is assigned to a point. If our three players were to conclude their game after only two hands, the running total indicates that player 3 should pay player 2 a sum equivalent to 10 times the value assigned to a point, and pay to player 1 the value assigned to 40 points.

This scoring structure is common to many Tarot games. The thing that distinguishes Mitigati among them is that it commences with a bargaining phase, in which each player only receives part of her hand. On the basis of this partial hand, and based on their calculation of the likely outcome of a game played with the cards in their possession, all three players then negotiate by 'asking for' or 'offering' points. If they agree on their respective prospects (that is, if the three bids on the table add up to 0 at any point), then the deal is abandoned.

Much of the art of Mitigati therefore consists in avoiding playing when it is disadvantageous to do so.

The original account of all this in Five Wounds was less detailed than that provided above, but it nonetheless fell victim to the editor’s pen, with good reason. My original point was that Cuckoo’s preference for Mitigati revealed his approach to life, but that point was not made very efficiently or elegantly. The published version perhaps errs on the other side by not providing enough detail about Cuckoo's activities as a gambler. Readers who know nothing about cards will probably assume that he plays Poker. I actually had the ancestors of that game in mind – Primiero or Brag – but it does not much matter, since the description is so generic as to be applicable to any similar game of this type, and that now seems to me to be a weakness in the novel's worldbuilding.

There is, however, one remaining trace of the original account, in which Cuckoo, contemplating his own death, observes that:

When it happened, his face would dissolve into a final nothing. His open, unbreathing mouth would become an exactly average zero.

I remain fascinated by card games, which are a constantly evolving artform, but one with an open and continuous history, in which newer forms do not always displace their older variants. Like Cuckoo, I am fond of gambling metaphors, and I believe that card games offer the most sophisticated versions of these metaphors – but I no longer play Mitigati.

Five Wounds: Cuckoo and Lacan's Mirror Phase

When I read the Icon Books title Introducing Lacan, I was struck by the description of Lacan's theory of the 'mirror phase', an elaboration of Freud's ideas on ego formation in the infant. The description corresponds exactly to (it mirrors?) the characterisation of Cuckoo in Five Wounds. Cuckoo is a man with no face, or rather a face made of wax, which he reshapes constantly in imitation of those whose identity he wishes to steal. He is also obsessed with his reflection, with which he can never fully identify.

Plate 6: Cuckoo's reflection

Now here are some passages from Introducing Lacan (pp. 21-23):

The child identifies with an image outside himself, be it an actual mirror image or simply the image of another child. The apparent completeness of this image gives [him] a new mastery over the body. .... 'But all this at a price [says a picture of a child standing before a mirror in the Icon book]. If I am in the place of another child, when he's struck, I will cry. If he wants something, I'll want it too, because I am trapped in his place. I am trapped in an image fundamentally alien to me, outside me'. .... Lacan shows how this alienation in the image corresponds with the ego: the ego is constituted by an alienating identification, based on an initial lack of completeness in the body and nervous system.

There is a broader point here about how symbolism works: I mean symbolism in a general sense, rather than Lacan's more technical definition of what he calls the 'symbolic register', which for him complements the 'imaginary register' ('imaginary' from 'image'). For Lacan, language is the essential element that distinguishes the symbolic from the imaginary, so that in the symbolic register, the relation to the image will be structured by language (Introducing Lacan, p. 47). Cuckoo, by contrast, remains in the pre-linguistic, imaginary register, where the reflected image of his face cannot be described (in words or otherwise).

What I mean by 'symbolic' is rather the way in which Lacan's theory of the mirror phase describes an ongoing process (of ego formation) via an abstraction. It uses a single, signifying idea - the child looking at its own reflection - to stand for that broader process. The fictional character of Cuckoo then reverses that operation. I mean that Cuckoo's predicament takes Lacan's symbolic abstraction, and makes it both literal and definitive, so that it actually excludes other possible ways of understanding the nature of ego formation.

N.B. I am a big fan of the Icon Introducing series, which I am interested in for theoretical as well as pragmatic reasons: i.e. I am interested in how these unique attempts to present abstract ideas through a comic strip format work, beyond the information actually conveyed in any specific title. In this, they are natural successors to seventeenth-century emblem books. More on this in a future post perhaps ....

Five Wounds: The Proverbs Sequence in 'A Meeting of Minds'

The only scene in which all five protagonists of Five Wounds are in the same place at the same time occurs in the chapter 'A Meeting of Minds'. On this momentous occasion, they all spout banal proverbs at one another. The implication is that they do so in a quasi-trance-like state, perhaps under the hypnotic influence of a divine voice that intermittently interrupts them with the refrain 'MeNe MeNe TeKeL UPHARSIN'. They speak as follows.  

1 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

2 ‘Where there’s a will, there’s a way,’ Crow said. 

3 ‘Freedom exists only in the kingdom of dreams,’ Gabriella said. 

4 ‘Give a dog a bad name and hang him,’ Cur said. 

5 ‘Nothing ventured, nothing gained,’ Cuckoo said. 

6 ‘Every bird thinks its own nest fine,’ Magpie said. 

7 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

8 ‘One must howl with the wolves,’ Cur said. 

9 ‘Better to be a knave than a fool,’ Magpie said. 

10 ‘Don’t judge a book by its cover,’ Cuckoo said. 

11 ‘The devil can quote scripture for his own ends,’ Gabriella said. 

12 ‘You can’t make an omelette without breaking eggs,’ Crow said. 

13 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

14 ‘The cowl does not make the monk,’ Cuckoo said. 

15 ‘Love me, love my dog,’ Cur said. 

16 ‘Either Caesar, or nothing,’ Crow said. 

17 ‘Tell me who your friend is, and I’ll tell you who you are,’ Magpie said. 

18 ‘A little nonsense now and then is relished by the wise man,’ Gabriella concluded. 

This passage is illustrated by a plate, which is reproduced below.

Plate 12: A meeting of minds

There are several things going on in this image, which also relates to another plate, Initiation, but it receives its immediate textual justification from another passage in 'A Meeting of Minds': Crow imagined all the heads in the room separated from their bodies and floating in jars, dumbly, waiting for the inscription of ulterior motives upon them

Obviously the particular proverbs that each character 'chooses' to declaim tell us who they are, but the precise sequence is also important, and relates to the plate. The sequence breaks into three groups of five, within which each character speaks once (if we remove the three interjections of the disembodied voice, which are null characters in this interpretation). If we assign a letter to each protagonist according to the initial order in which they speak, and break up the sequence accordingly, it looks like this: 

 a (Crow) 

b (Gabriella) 

c (Cur) 

d (Cuckoo) 

e (Magpie) 

If you take this list, and use it as if it is a set of vector instructions for a diagram - as if the sequence is actually a program, as I also described the language of heraldry in a previous post - then you get the following layout, which I have scanned in its three successive states, to clarify how it is constructed.

Proverbs 1st Proverbs 1st + 2nd Proverbs 1st + 2nd + 3rd

So, if you follow the sequence, and fill in every line accordingly, you progressively build up the figure of the pentacle, as illustrated in Plate 12 above (and in Plate 1, for those who think to make the comparison). 

Some lines are drawn through twice as the sequence doubles back on itself, but never in the same direction: for example, the fourth transition runs from Cuckoo to Magpie, and the seventh goes back the other direction from Magpie to Cuckoo, but the rule is that once we have traced both directions, we can't then return to this arm of the diagram. 

This isn't perfectly logical. In that case, every possible direction would be represented (as it is in the video trailer, using a different set of principles), and for every possible direction to be represented, there would have to be twenty lines rather than fourteen. But this was the best version I could create that also allowed me to construct the pentacle line by line, which is what I was trying to do. I also tried several other ways of arranging the sequence of speakers, but this was the only variant in which I managed to trace all fourteen vectors as unique and unrepeated. 

I used a pentacle as the basis for this diagram because it represents the five wounds of Christ in medieval iconography, notably in the poem Sir Gawain and the Green Knight, which I read as an undergraduate (and which features a talking, severed head!). 

As for the mathematical games, either you are the sort of person that thinks in these terms, or you aren't, in which case the whole exercise probably looks insane. But even if it is insane, it does relate to the worldview of the protagonists. In particular, Crow and Gabriella, who are the intellectuals of the group, and who therefore appear as the first two points in this sequence, are inclined to think in these terms. 

[Plate by Dan Hallett; illegible sketches by me.]

Five Wounds: Daguerreotypes

Susan Sontag's On Photography is a classic introduction to the medium, whose influence can be felt in almost all subsequent discussions. But there is a problem with it, in that actual photographers do not recognize its depiction of their activities, or perhaps more significantly, do not identify with its description of their motivations. Consider the following passage:

What is being urged is an aggressive relation to all subjects. Armed with their machines, photographers are to make an assault on reality – which is perceived as recalcitrant, as only deceptively available, as unreal. ‘The pictures have a reality for me that the people don’t’, Avedon has declared. ‘It is through the photographs that I know them’. To claim that photography must be realistic is not incompatible with opening up an even wider gap between image and reality, in which the mysteriously acquired knowledge (and the enhancement of reality) supplied by photographs presumes a prior alienation from or devaluation of reality. [On Photography, p. 121]

The idea that photography is at war with reality seems counter-intuitive to most of its practitioners, who also take exception to the idea that they are all, by definition, alienated voyeurs. An alternative point of view is advanced eloquently by Nan Goldin:

The instant of photographing, instead of creating distance, is a moment of clarity and emotional connection for me. There is a popular notion that the photographer is by nature a voyeur, the last one invited to the party. But I’m not crashing; this is my party. This is my family, my history. [The Ballad of Sexual Dependency, p. 6]

In a later interview, Goldin explains, again in implicit counterpoint to Sontag, 'For me it is not a detachment to take a picture. It’s a way of touching somebody – it’s a caress' [Nan Goldin: I'll Be Your Mirror, 1996, p. 452].

One of the protagonists of Five Wounds is the thief Magpie, who also works as a daguerreotypist. Daguerreotypes were created by a photographic process that yielded a unique, positive image. They were popular in the 1840s, but were subsequently rendered obsolete by William Fox Talbot's introduction of negatives, which permitted multiple prints to be made of any individual image. In the world of Five Wounds, however, the daguerreotype remains central. I chose it over other better-known photographic processes as a way of returning to the pre-history of an overfamiliar technology: to draw attention to unchallenged and unacknowledged presuppositions surrounding its later, more familiar variants, whose characteristics we retroactively assume to be given or inevitable. Other examples of this same technique in Five Wounds include the use of heraldry to think about superhero costumes and the introduction of a character with a mutant strain of rabies to think about werewolves.

Magpie's activities as a daguerreotypist are therefore a parody of the argument of Sontag's book. I started with a thought experiment: What if you were a Martian who had never taken or seen a photograph, and the only evidence you had as to what that activity might involve was Sontag's book? What kind of person would you imagine the ideal photographer to be? The answer is: a freak; an alienated thief. In the extract below, Magpie describes his philosophy.

1 AT first, Magpie had paid prostitutes to pose in his studio. They required no explanations, but in other respects they were not ideal subjects, because they had mistaken assumptions about the nature of his interest. He did not want the illusion of intimacy. 
2 To remind himself of this, he removed the faces from their portraits. It required little force. A single motion of his thumbnail would do it. 
3 ‘Don’t squirm. You’ll only get scratched.’ 

1 UNDER a magnifying glass, which revealed detailsinvisible to the naked eye, the image was fully present. More present than the living bodies of the prostitutes had ever been. 
2 ‘Pretend you’re dead if you like. That sometimes helps people stay still.’ 

1 MAGPIE would eliminate what was inessential and reveal what others could not bear to see. 
2 He would steal from his subjects the revelation of their deeper selves and the truest aspect of the world they inhabited. 
3 He would photograph the shift between the face people presented to others and the scratched face they revealed involuntarily and refused to acknowledge. 

In fleshing out this account, I did, however, draw on the work of several actual photographers to create the character of Magpie, as indicated below.


Magpie's Photographic Influences
Above: Magpie's Photographic Influences

Of these acknowledged influences, Witkin and Arbus are both famed for their interest in freaks, and in Witkin's case, for his habit of photographing corpses. Both photographers are paraphrased or alluded to within the novel (e.g. the extract above includes a paraphrase of a remark by Arbus); and, indeed, one of the epigraphs used at the beginning of Five Wounds is a quotation from Arbus. Bellocq photographed sex workers in early twentieth-century New Orleans, and several of his images, infamously, have the faces of the subject scratched out (below: Plate 29 from Storyville Portraits by Bellocq).


4 Bellocq Plate 29

This defacement has prompted much lurid psychosexual speculation in a manner derivative of Sontag's analysis: for example in Michael Ondaatje's novel Coming Through Slaughter (which features Bellocq as a character). There are in fact much more innocuous reasons why someone - not necessarily Bellocq - may have defaced the images. The obvious explanation is that it was at the request of the sitters, to preserve their anonymity. However, as in my (ab)use of Sontag's book, I picked up on this motif - of scratched-out faces - and gave it a more sinister origin related to Magpie's psycholgy; but I also asked Dan to use it for quite different purposes in the illustrations depicting one of the other characters in the novel: Cuckoo, the man with a wax face. He is always represented with a scratched-out face, in homage to Magpie, and hence to Bellocq (below: a plate from Five Wounds, Cuckoo's reflection).

Plate 6: Cuckoo's reflection

[Pie chart diagram and Cuckoo portrait created by Dan Hallett.]

Five Wounds: An Anti-Historical Novel, Part 2

[Historians] have always … written in the mode of magical realism. In strictly formal and stylistic terms, a text of social history is very closely connected to those novels in which a girl flies, a mountain moves, the clocks run backwards, and where (this is our particular contribution) the dead walk among the living.  

Carolyn Steedman, Dust, p. 150  

This was a psalter in whose margins was delineated a world reversed with respect to the one to which our senses have accustomed us. As if at the border of a discourse that is by definition the discourse of truth, there proceeded, closely linked to it, through wondrous allusions in aenigmate, a discourse in falsehood on a topsy-turvy universe, in which dogs flee before the hare, and deer hunt the lion.  

Umberto Eco, The Name of the Rose, p. 69  

In an earlier post, I described Five Wounds as an ‘anti-historical novel’. It relates to early modern Venice, the subject of my historical research, in much the same way as the marginalia in an illuminated manuscript relate to the sacred text that they accompany: except that in this case the sacred text, which alone justifies the marginalia, is absent or has been rewritten in a profane form. Here, then, the marginalia are promoted to the centre of attention, where they blasphemously assume the outward form of Scripture (I mean that the text is typeset in imitation of the Bible). 

In the quotation from Umberto Eco above, the topsy-turvy world in the margins is related to the central reality of Scripture through the lens of mockery. Mockery also has a central place in Five Wounds, but violence is an equally important organising principle. So the novel literally describes a violent world, in which mutilations and murders are commonplace, but that violence is not restricted to the events described in the plot. The novel’s mode of representation is also violent, in that it deliberately misrepresents historical sources: it forces them to say things that they did not intend. 

The action of Five Wounds is set in an unnamed city that is obviously a version of Venice, but is equally obviously not the historical Venice. Rather, it parodies selected aspects of that historical context, in a manner that sometimes draws upon the so-called ‘anti-myth’ of Venice, in which the Venetian state is portrayed as a corrupt, disguised tyranny rather than a virtuous, transparent republic (the anti-myth also underlies my first book Pistols! Treason! Murder!, which is a biography of a Venetian spy). In Five Wounds, there are also numerous garbled references to Venetian topography, including (notably) the Ghetto, which is here occupied by dogs, and is on the site of an abandoned foundry, this last taking up an etymological speculation about the origin of the word, ‘Ghetto’, and rendering it literally. If Five Wounds is set in several different historical periods simultaneously, as I suggested in that earlier post, then perhaps we might ask, Which, and in what proportion?

Much of the setting seems to be, roughly, mid-nineteenth century: dagurerreotypes, gas lighting, top hats. But some people wear eighteenth-century-type clothing. And the city's constitution parodies that of the Venetian republic, which ceased to exist in 1797. With regard to the book’s conceptual universe, there are references to theoretical arguments put forward by a variety of early modern thinkers, for example Machiavelli and Paracelsus; to early modern theories about the physiological origins of anger and rabies; to Neoplatonic debates on the meaning of hieroglyphs (which are garbled interpretations, based on erroneous premises); and so on. Moreover, a large painting of Paradise in the ducal palace, based on one created by Tintoretto (or his son and workshop) in the late sixteenth century, is newly painted and installed in the novel.

Similarly, some of the more complex illustrations (the plates, which appear at the end of selected chapters) incorporate photographic elements and textures into images that otherwise resemble etchings: that is, they superimpose two quite different image-making technologies.

This game of historical mix-and-match bears some resemblance to what anthropologists and cultural theorists call ‘bricolage’, a sort of ‘do-it-yourself’ attitude to culture, in which a world is made out of borrowed odds and ends, which are put to use without much interest in their original or intended function. Bricolage replaces the idea of misinterpretation with that of appropriation. Misinterpretation presupposes an original meaning that retains priority over all subsequent readings. It excludes unbelievers and heretics. By contrast, appropriation permits anything. It knows no sin. Its only law is, 'Do what thou wilt'. 

I remain committed to the idea of misinterpretation, if only because a world without sin - without laws - is profoundly boring. We are told that it is possible to deconstruct any literary text: to force it to the point of self-contradiction. But Five Wounds positively invites you to do this. It it does not really make sense, and in particular it does not make sense when considered from a historical point-of-view, but it is not even internally consistent. 

This superimposition of contradictory references is also apparent in the plot, which culminates with two alternative endings, a state of affairs that is foreshadowed throughout the book, especially in the illustrations. Thus the hand icon on the cover, which is inspired by an illustration from a seventeenth-century treatise on palmistry, presents to the viewer mutually exclusive readings: that the bearer will live long, and die young; that he will die by fire, and by drowning; and so on.

Five Wounds Hand

Above: the Five Wounds hand

This doubling  to a character named Cuckoo, who is, in certain respects, the central figure in the book. He is a gambler with a face made of wax, which he manipulates freely. It is his fate that is at stake in the two different endings, and he is therefore represented as doubled in several images, i.e. as a copy of himself. At the heart of this fictional world, then, there is a vacuum. Everything it requires to sustain stable meanings has been erased, or is ‘under erasure’ - simultaneously asserted and denied, like a phrase that is crossed out but still remains visible - a condition that is again alluded to in the person of Cuckoo, who is always represented in the illustrations with his face scratched out.

Cuckoo the trickster  

Above: Cuckoo the trickster

What is the point of all this? It is an attempt to explore the limits of historical explanation by violating all of its essential preconditions. It is also an exploration of the nature of interpretation. As such, Five Wounds opposes a book like The Da Vinci Code, which does not admit the possibility of error in interpretation. In The Da Vinci Code, this means this, and that means that; therefore this, with all the seductive inevitability of a false syllogism. In Five Wounds, mistakes are what drive the plot, or rather, the characters never know whether or not their interpretations are correct.

Even blasphemy admits of too much certainty. Self-contradiction is the only honest strategy.

[All illustrations are by Dan Hallett.]

Monday, August 29, 2011

Inspirations: Eyes Without a Face by Georges Franju

Below is an edited version of the infamous scene from Georges Franju's poetic horror film Eyes Without a Face (1960), in which plastic surgeon Doctor Genessier removes a woman's face to replace that of his disfigured daughter. You don't actually see that much, and the special effects are not convincing today, but nonetheless not recommended for the squeamish. 

The cover of the Criterion DVD release of this film (left) is a typical example of the inspired approach to design used by this company, who always pay careful attention to the packaging and presentation of their releases. The film is an obvious reference for the character of Cuckoo in Five Wounds, although in fact I did not see it until after I had conceived of the character. My favourite scene in Eyes Without a Face is not the one excerpted in the clip above, but rather the subsequent montage that shows the transplanted face rotting as the recipient rejects the skin graft (which is also apropos to the themes of Five Wounds, but to the character of Crow rather than that of Cuckoo). Unfortunately I couldn't find that clip online. Bonus inspiration points for the fact that a character is eaten by dogs in the film's finale.

Saturday, June 11, 2011

Inspirations: Townes Van Zandt



YOU FEEL LIKE MUDD, YOU'LL END UP GOLD.