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Showing posts with label Crow. Show all posts
Showing posts with label Crow. Show all posts

Friday, October 20, 2023

Five Wounds: Video Trailer

Five Wounds Trailer from Jon Walker on Vimeo.

The video above is an extremely abstract trailer for my novel Five Wounds. It consists of a sequence of twenty short phrases, which are displayed via twenty successive screens. Each screen uses two colours, out of a total of five: one for the text, and one for the background. In the book, and thus in the trailer, each of these five colours represents one of the five protagonists: blue for Gabriella; red for Cur; black for Cuckoo; silver for Magpie; gold for Crow. 

Amateur statisticians may note when viewing these screens that the entire sequence represents every single possible combination of two of the five colours (excluding those combinations in which the same colour appears twice). The first few screens run through these combinations according to the order that they appear in the Five Wounds hand, after which the sequence progresses systematically. The lettering on each successive screen is in the same colour that appeared as the background in the previous screen. The logic of this progression is therefore not entirely dissimilar to the terza rima rhyme scheme used by Dante, which I described in a previous post. 

The entire sequence of twenty screens is as follows: 

1. Blue text on a red background: Get out while you still can. 

2. Red on black: Don’t turn back. 

3. Black on silver: You have to choose. 

4. Silver on gold: Don’t move. 

5. Gold on blue: You can’t win. 

6. Blue on black: Run faster. 

7. Black on red: I can’t keep up. 

8. Red on blue: He’s right behind you. 

9. Blue on silver: I don’t understand. 

10. Silver on red: It’s your funeral. 

11. Red on gold: It’s eating me up. 

12. Gold on silver: I’m not your friend. 

13. Silver on blue: Cut it off. 

14. Blue on gold: I’m not like you. 

15. Gold on red: Give up. 

16. Red on silver: Dust to dust. 

17. Silver on black: No-one will help you. 

18. Black on gold: I’m not afraid. 

19. Gold on black: Don’t scream. 

20. Black on blue: Bet everything. 

These short phrases - mottos or slogans - are rather banal when taken individually, since they are entirely without narrative context here, and they also use a restricted vocabulary, which is deliberately inexpressive. Individually, they are flat and affectless; but collectively they should give a sense of increasing menace and claustrophobia. This echoes the style of the book, which similarly lapses into flat, affectless tones during the most violent or disturbing episodes. 

The sequence itself is also a coded message. Each screen represents one of the five protagonists 'talking' to one of the other five, and, in doing so, revealing the way in which they understand their relationship to that other person. So the first screen, which says 'Get out while you still can', in blue letters on a red background, represents Gabriella talking to Cur; the second screen, 'Don't turn back', in red letters on a black background, represents Cur talking to Cuckoo; and so on, until the final screen, 'Bet everything', in black letters on a blue background, which represents Cuckoo talking to Gabriella. Like the heraldic coats-of-arms at the beginning of Five Wounds, the sequence is therefore a coded map of the book's contents. 

The schematic nature of this exercise caused some problems. The sequence is in part derived from heraldry, but it ignores the heraldic 'rule of tincture', which forbids placing, for example, gold against silver, because with this and similar combinations it is difficult to distinguish the foreground from the background. However, since the sequence here must by definition include every possible combination of two of the five colours, it follows that it must break this rule. Moreover, the cross-hatched patterns under the pigments sometimes 'interfere' with the letter forms, making it difficult to read the text. The (imperfect) solution to this problem was to display the text for each screen in two states: first in empty white, with the letters reversed-out, and then in the relevant tincture, on the theory that at least one of these two states would be legible. It's not perfect, aesthetically, because of the legibility issue (compounded in this version by a noticeable image deterioration). 

Nonetheless, the sequence gives a flavour of Five Wounds, which also includes puzzles, riddles and allusions. Both the trailer and the book use text visually, as an element in the design, and both are structured according to hidden principles. But the trailer probably works better as commentary for those who have already seen the book than as an introduction for neophytes. 

[Video credits: Painted textures by Dan Hallett; video created by Sarah Lyttle and Adam Hinshaw; concept and art direction by Jonathan Walker. Thanks to Peter Newman for permission to use an edited extract of one of his compositions as the soundtrack.]

Five Wounds: The Proverbs Sequence in 'A Meeting of Minds'

The only scene in which all five protagonists of Five Wounds are in the same place at the same time occurs in the chapter 'A Meeting of Minds'. On this momentous occasion, they all spout banal proverbs at one another. The implication is that they do so in a quasi-trance-like state, perhaps under the hypnotic influence of a divine voice that intermittently interrupts them with the refrain 'MeNe MeNe TeKeL UPHARSIN'. They speak as follows.  

1 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

2 ‘Where there’s a will, there’s a way,’ Crow said. 

3 ‘Freedom exists only in the kingdom of dreams,’ Gabriella said. 

4 ‘Give a dog a bad name and hang him,’ Cur said. 

5 ‘Nothing ventured, nothing gained,’ Cuckoo said. 

6 ‘Every bird thinks its own nest fine,’ Magpie said. 

7 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

8 ‘One must howl with the wolves,’ Cur said. 

9 ‘Better to be a knave than a fool,’ Magpie said. 

10 ‘Don’t judge a book by its cover,’ Cuckoo said. 

11 ‘The devil can quote scripture for his own ends,’ Gabriella said. 

12 ‘You can’t make an omelette without breaking eggs,’ Crow said. 

13 ‘MeNe, MeNe, TeKeL, UPHARSIN,’ the voice said. 

14 ‘The cowl does not make the monk,’ Cuckoo said. 

15 ‘Love me, love my dog,’ Cur said. 

16 ‘Either Caesar, or nothing,’ Crow said. 

17 ‘Tell me who your friend is, and I’ll tell you who you are,’ Magpie said. 

18 ‘A little nonsense now and then is relished by the wise man,’ Gabriella concluded. 

This passage is illustrated by a plate, which is reproduced below.

Plate 12: A meeting of minds

There are several things going on in this image, which also relates to another plate, Initiation, but it receives its immediate textual justification from another passage in 'A Meeting of Minds': Crow imagined all the heads in the room separated from their bodies and floating in jars, dumbly, waiting for the inscription of ulterior motives upon them

Obviously the particular proverbs that each character 'chooses' to declaim tell us who they are, but the precise sequence is also important, and relates to the plate. The sequence breaks into three groups of five, within which each character speaks once (if we remove the three interjections of the disembodied voice, which are null characters in this interpretation). If we assign a letter to each protagonist according to the initial order in which they speak, and break up the sequence accordingly, it looks like this: 

 a (Crow) 

b (Gabriella) 

c (Cur) 

d (Cuckoo) 

e (Magpie) 

If you take this list, and use it as if it is a set of vector instructions for a diagram - as if the sequence is actually a program, as I also described the language of heraldry in a previous post - then you get the following layout, which I have scanned in its three successive states, to clarify how it is constructed.

Proverbs 1st Proverbs 1st + 2nd Proverbs 1st + 2nd + 3rd

So, if you follow the sequence, and fill in every line accordingly, you progressively build up the figure of the pentacle, as illustrated in Plate 12 above (and in Plate 1, for those who think to make the comparison). 

Some lines are drawn through twice as the sequence doubles back on itself, but never in the same direction: for example, the fourth transition runs from Cuckoo to Magpie, and the seventh goes back the other direction from Magpie to Cuckoo, but the rule is that once we have traced both directions, we can't then return to this arm of the diagram. 

This isn't perfectly logical. In that case, every possible direction would be represented (as it is in the video trailer, using a different set of principles), and for every possible direction to be represented, there would have to be twenty lines rather than fourteen. But this was the best version I could create that also allowed me to construct the pentacle line by line, which is what I was trying to do. I also tried several other ways of arranging the sequence of speakers, but this was the only variant in which I managed to trace all fourteen vectors as unique and unrepeated. 

I used a pentacle as the basis for this diagram because it represents the five wounds of Christ in medieval iconography, notably in the poem Sir Gawain and the Green Knight, which I read as an undergraduate (and which features a talking, severed head!). 

As for the mathematical games, either you are the sort of person that thinks in these terms, or you aren't, in which case the whole exercise probably looks insane. But even if it is insane, it does relate to the worldview of the protagonists. In particular, Crow and Gabriella, who are the intellectuals of the group, and who therefore appear as the first two points in this sequence, are inclined to think in these terms. 

[Plate by Dan Hallett; illegible sketches by me.]

Monday, August 29, 2011

Inspirations: Eyes Without a Face by Georges Franju

Below is an edited version of the infamous scene from Georges Franju's poetic horror film Eyes Without a Face (1960), in which plastic surgeon Doctor Genessier removes a woman's face to replace that of his disfigured daughter. You don't actually see that much, and the special effects are not convincing today, but nonetheless not recommended for the squeamish. 

The cover of the Criterion DVD release of this film (left) is a typical example of the inspired approach to design used by this company, who always pay careful attention to the packaging and presentation of their releases. The film is an obvious reference for the character of Cuckoo in Five Wounds, although in fact I did not see it until after I had conceived of the character. My favourite scene in Eyes Without a Face is not the one excerpted in the clip above, but rather the subsequent montage that shows the transplanted face rotting as the recipient rejects the skin graft (which is also apropos to the themes of Five Wounds, but to the character of Crow rather than that of Cuckoo). Unfortunately I couldn't find that clip online. Bonus inspiration points for the fact that a character is eaten by dogs in the film's finale.

Saturday, July 23, 2011

Inspirations: The Holy Bible by Manic Street Preachers



I hate purity
I hate goodness
I don't want virtue to exist anywhere
I want everyone corrupt.

Saturday, June 11, 2011

Inspirations: Townes Van Zandt



YOU FEEL LIKE MUDD, YOU'LL END UP GOLD.

Thursday, June 24, 2010

Five Wounds: Review in 'The Spit Press'

The Spit Press is 'Sydney's Creative Newspaper', aimed at readers who work in, or are interested in, the creative industries. Their latest issue has a review of Five Wounds by James Scott on p. 20. It's a bit difficult to locate the text in the online version, so I have copied it below. But do check out the rest of the newspaper: it offers a unique perspective on life in Sydney.

Graphic Novels, Not Just for Geeks?

Five Wounds by Jonathan Walker and Dan Hallett is atmospheric, grotesque, thrilling and tender. Certainly unlike anything else we've ever stumbled upon, this illustrated novel is a disturbing delight. Book lover James Scott had a read.

With a beautiful hardcover this 'illuminated novel' is a fantastic book to plonk on your lap in any public place, even if only to enjoy the sideways glances of passersby who seem to suspect you might at any moment turn to them, eyes dark, and incant at them in some frightening, grunting language.

Upon opening the book I was startled and initially annoyed by what at first struck me as a pretentious and over the top way to lay out the text. That is, rather like 'The Bible', complete with verse numbers. However before long, I was totally won over by the hypnotic and addictive rhythm that reads almost like poetry.

The story is set in an imaginary Venice and chronicles the complicated intrigues of five disfigured protagonists. Gabriella is a mutilated angel who struggles to decipher her prophetic dreams. Cur is a rabid `Romulus' and aquaphobe, who knows nothing other than the cult of canine mercenaries and the ghetto in which he was raised. Cuckoo is an orphan, obsessed with chance and cards, who can reshape his wax face (less weird in context than it sounds here) to resemble another's, however cannot smile without a mirror, a candle and some time. Magpie is a sickly thief and photographer, who fears direct light for blindness and yearns for a model to surrender to him completely. Undoubtedly my favourite however is Crow; a leper alchemist. Deliciously reprehensible, Crow is ruthless and fantastically clever in pursuing his extremely ambitious goals. The stories and studies of these characters intertwine with increasing intricacy as the novel builds to an immensely exciting, haunting, heartbreaking and ultimately satisfying conclusion.

The depiction of this alternative Venice is dreamy and surreal, but the author paints a world that feels completely authentic. The illuminations by Dan Hallett are a joy, and bring a lot to the book. Sometimes striking and colourful, and at other times comical and cartoonish, they reinforce the idea that this is a fairy tale for grown ups.

The writing is extremely capable and the author cleverly uses patterns and shapes modeled not only on The Good Book but also on Grimm's Fairy Tales to give the story a familiar feel that plays well against the darkness of the plot and the sometimes slightly uncomfortable, but impressive depth in characterisation. Five Wounds is also saturated with references, saturated.

All in all, a very handsome book and a story that is symphonic in its poetry, breadth and cohesion. It is tempting to think that the author lives by the same motto as one of his characters; "Either Ceasar, or nothing."

Wednesday, March 31, 2010

Five Wounds: Dan Hallett

My main collaborator on Five Wounds was Dan Hallett, who created all the illustrations. On his blog, Dan will be discussing his experience of working on the book. Dan's first post on this subject describes the creation of an illustration depicting the unfortunate Jean, a minor character sacrificed to the ambitions of one of the five protagonists: Crow, the alchemist.